Tuesday, 19 October 2010

WEek Three; Character Design for Animation

Photographic Research for further production of my character, regarding movement. 
P.s following my cat around all day, looking like a weirdo a freaking the poor B out, was simply the best thing to do on my day off from university. 


Week Three; Character Design for Animation : Initial Ideas






Initial sketches scanned from my sketchbook.









From a mind map of my personality I came about my favourite animal and my sometimes lazy, sometimes cute and girly, personality aspects.
I started looking at cat's, and character design, exploring facial expressions, shape and size of a character and what this suggests about me and the character.
 



Here, a few of my favourite characters that each represent apart of me.
- glam puss/ girly
- dopey/ blonde
- waking up in the morning/ a mess
- self sure/ confident
- all cute










Chosen a bit lazy a bit dopy a bit self, sure.

Week Three; Character Design for Animation : The Gnomon Workshop

Character Design for Animation : The Gnomon Workshop

Week Three; Influential Animation

to be uploaded . . .

Tuesday, 12 October 2010

Week Two; Audio Influence

I'm feeling really inspired by these pieces, and depending on what audio I hear, I create a whole new idea in my head as to what narrative my short animation could be.
Music is a great way to set the mood and convey perhaps an energetic character, a lonely character, an ambitious character. 


The link www.onedotzero.com/strange arrangements

Week Two; Audio Influence

Old Fangs
Take a look at the short film and interview with the directors.
Heres a few questions asked I thought were quite relevant to this project.


Week Two; Character Design

This week we looked at character orientated animations.
How characters are designed to create a persona around its desired personality.
This can be achieved by the look of a character, how it moves, how it sounds , etc.

Here are a few examples we looked at during the lesson.
Alan

The personality of Alan is conveyed through its scruffy, messy, hard edged illustration. Also using fewer frames and less body movements gives the impression he walks sluggish and angry.
Other aspects include his voice and little conversation, conveying him as a rude character and typically anti social.

Another anti social character we looked at was Drive By Abuser.
Drive By Abuser
The character is mainly portrayed in this light, by the voice, the swearing, the aggressive nature to bother people 'feeding the ducks' minding their own business, and along comes this character, angry at life, and abusing anyone in his path.
So how is this comical? Well, of course, it's a bloody big panda riding around on a scooter with a frigging megaphone. Very simple but effective!

Another good example of characters is from the creature comforts episodes.
Creature Comforts
In this clip there are many personalities conveyed.
The first scene of the mice; look at their posture and gestures, the use of language and voice.
Second is the pets, the dim female dog, and her geeky smile, and the lazy cat. How do we know he's lazy, his belly? Slow speech? Even down to the slow movement in his eyes. Watch closely.
Lastly, the two police dogs. I think its clear who is the good cop, bad cop.
The good cop is clean, cute, small, timid looking, again voice and choice of vocabulary, his colouring and fluffy fur.
And the bad cop, well, I think that is distinctively obvious. He has characteristics similar to that of Alan, the first animation we looked at.

Wednesday, 6 October 2010

Week Two; Animation Experiments

This week I've looked at After Affects, again simply experimenting with key frames, and tween's. 
I quickly snapped up a photoshop document creating the basis of the animation, to make this short piece.




With me being new to both Flash and After Affects, I'm completely unsure which I prefer, but I must remember that After Affects is only a platform for animation. And the real work is done software like Flash, Illustrator and Photoshop. 
Really enjoyed this piece today, a quick, group tutorial, I'm glad I followed it and finished my piece. Well, despite audio, I'm sure I'll learn how to add that next week.

Week One; Animation Experiments birds






Looking back at stop-motion, I created two birds, and positioned them to move and sing to the music.
Syncing the two together wasn't easy, and although this is very amateur, its not bad for first attempts. 



Friday, 1 October 2010

Week One; Animation Examples

What a great example to post here, a recently graduated Graphic Design student from Salford University!
Really inspiring piece by Matt Frodsham!
Incorporating the traditional animation, using hand drawn illustrations. 
In this piece Matt reflects a darkened emotion, using loose sketchy illustrations, that also highlights the youth and antisocial behaviour we hear about everyday. Its depicted very well and conveys a very poetic, clear message, based on his own experiences too! 
Two Inches to the Right Matt Frodsham
Look at the explosion of inks to fill the darker areas, or the movement in the background, as if to illustrate amateur filming, the use of close up's and perspective!


Rate It !

Week One; Animation Examples

During the lesson we discussed a few examples of Animation and possible creation techniques. 
Here are a few we looked at;


Week One; Lesson Recap

This week we looked at animation examples
EatPes.com
PES Animation
This very Pes Animation is a great example of stop-motion in its simplest form. 

Week One; Briefing

So What Is Animation ? / Computer Animation

This technique is most defiantly the hardest but most advanced Animation technique.


In the simplest terms, :s Computer Animation compromises a variety of techniques, the unifying factor being that the animation is created digitally on a computer.


Computer animation is almost a digital version of stop motion animation, still using the frame by frame process to animate of 2D illustrations.
To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to the previous image, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). 
This as guessed gives a 'smoooooth' illusion of movement ! 
But the negative of this technique, would be that it can take (in comparison with other techniques I've looked at) a very long time for a 20second video. 



Examples; 3D vs 2D Computer Animation

So What Is Animation ? / Stop-motion

Stop-motion animation is used to describe animation created by physically manipulating real-world objects.


Using for example a piece of paper, and scrunching it up and photographing each stage of the 'scrunch'  to create the sequence of events you will then use to create the illusion of movement.


Example; Stock Motion
In this example you can see how the paper/card cut outs (real-world object) have been used to create a story, an illusion of movement created by several photographic shots taken and put together in a sequence of events.
-The paper boat does not rotate, it is the multiple photographs taken at various angles that creates this illusion-

So What Is Animation ?

Animation is the rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement. 

There are several techniques used to create this illusion.

Traditional Animation; 
This is the process of hand drawn illustrations, photographed and digitally selected to create a sequence of events.



The video is created by a student in his first year, first semester of Animation.
The student demonstrates a step by step process in creating a Traditional Animated Piece.

WELCOME !

Hello there, welcome to my blog spot, subjected to my Graphic Design course at Salford University.
This term I will be looking at Animation, various types of animation, the software used, and finally creating my own short piece that will blow you all away.